Saturday, October 10, 2009

Cover art - "Sword of Justice" by Chris Wraight

Next summer Black Library will launch a new series, Warhammer Heroes, which will feature a range of novels dealing with the Old World’s most iconic warriors. On the blogs of Black Library and of Chris Wraight I find the image that will be the base for the cover art of the first novel in this new range of novels, “Sword of Justice”. Now, I can’t say that I am a big fan of characters on covers, but when those covers are good I enjoy them. And this is one of these cases since this is a wonderful artwork, designed by Darius Hinks who also designed the covers for Mark Charan Newton’s “The Reef” and Adam Roberts“Splinter” among others.

Thursday, October 8, 2009

2009 Man Booker Prize

Tuesday 6th of October the winner of the 2009 Man Booker Prize for Fiction was announced: Hilary Mantel for the "Wolf Hall" novel published by Fourth Estate.

In the ruthless arena of King Henry VIII's court, only one man dares to gamble his life to win the king's favor and ascend to the heights of political power.
England in the 1520s is a heartbeat from disaster. If the king dies without a male heir, the country could be destroyed by civil war. Henry VIII wants to annul his marriage of twenty years, and marry Anne Boleyn. The pope and most of Europe opposes him. The quest for the king's freedom destroys his adviser, the brilliant Cardinal Wolsey, and leaves a power vacuum.
Into this impasse steps Thomas Cromwell. Cromwell is a wholly original man, a charmer and a bully, both idealist and opportunist, astute in reading people and a demon of energy: he is also a consummate politician, hardened by his personal losses, implacable in his ambition. But Henry is volatile: one day tender, one day murderous. Cromwell helps him break the opposition, but what will be the price of his triumph?
In inimitable style, Hilary Mantel presents a picture of a half-made society on the cusp of change, where individuals fight or embrace their fate with passion and courage. With a vast array of characters, overflowing with incident, the novel re-creates an era when the personal and political are separated by a hairbreadth, where success brings unlimited power but a single failure means death.

Congratulations to the winner!

Wednesday, October 7, 2009

Fantasy Art - Stephanie Pui-Mun Law

© The artwork presented on this post is used with the permission of its author. All the artwork is copyrighted. Please do not use the images without the permission of the artist or owner.

Stephanie Pui-Mun Law is an American artist, working mainly with watercolors and with a passion for Fantasy Art. She graduated from the University of California, Berkely in 1998 and worked three years after graduation programming for a software company. Afterwards she concentrated on her artist career and began to work for various game and publishing clients, such as Wizards of the Coast, Harper Collins, LUNA Books, Tachyon Books, Alderac Entertainment and White Wolf. In the 2002 Stephanie was nominated for the ENnies Awards at the “Best Interior Art” section and in 2005 she won the Silver Award of the same ENnies for her cover art for the Blue Rose role-playing game.

Interview - Stephanie Pui-Mun Law

Mihai (Dark Wolf): Stephanie, thank you very much for the opportunity of this interview.
You started to paint from an early age, but may I ask what triggered your passion for art? What made you take the pen and start drawing?
Stephanie Pui-Mun Law: I don't think there was a trigger -- I can't remember a time I was not interested in drawing. My grandmother used to babysit me sometimes in her piano store, and I'd be content to pass hours with scrap paper and pencils.

Mihai (Dark Wolf): You followed your passion for art on the benches of school too. Do you believe that the art classes you followed helped you to improve your technique? Do you think that an artist can achieve more through art classes or through self-teaching?
Stephanie Pui-Mun Law: Definitely through self-teaching. Classes can help give you ideas for new things to try, but the motivation to do the art and to better your skills can only come through practice and exploring on one's own.

Mihai (Dark Wolf): You said that your artwork is “greatly influenced by the art of the Impressionists, Pre-Raphaelites, Surrealists, and the master hand of Nature”. But who are your favorite artists?
Stephanie Pui-Mun Law: The list is always changing and expanding, but a few of them: Daniel Merriam (the reason I picked up watercolors about 9 years ago), Michael Parkes, John Singer Sargeant, Alphonse Mucha, Edmund Dulac, John Jude Palencar, Charles Vess.

M(DW): Your favorite theme is fantasy. What did attract you towards this genre? Do you like to explore the fantasy genre outside the art field as well?
SPML: I started reading fantasy books when my father took me from the teen section of the library one day when I was about ten years old and over to the fantasy/sci-fi racks. I was in heaven. I didn't realize that such a genre existed until that time, although even before then my artwork was already exploring the subjects of myth. I loved drawing fantasy creatures, and magical beings even then.

M(DW): You said in an interview that the fantasy art was highly discouraged on almost every class you attended. Do you believe that fantasy art is underappreciated? Why do you think that the fantasy genre is seen restrainedly?
SPML: Well I attended college mainly for the computer science program. Art was a side interest that I was pursuing because I just wanted to take art classes as well. That being the case, I did not pick a school with its art program in mind. I picked it for the computer science. Berkeley's art program was (probably still is) focused on abstract expressionism, and not on any sort of representational or illustrational work. In that type of environment any kind of representation artwork, nevermind fantasy, is frowned on, in favor of conceptual projects. In a school that offered an illustration program however, I don't think there would be any such restrictions.

M(DW): You work mainly using watercolors. Did you try the other methods too? What made you favor the watercolors the most?
SPML: I did mostly pencils and inks when I was in high school. Dabbling with colored pencils when I wanted to work in color. When I got to college I started using acrylics. That was mainly because we were told to pick a medium for our painting class. Ostensibly an open ended offer, but really it meant, "Pick either oils or acrylics" because watercolors were not a serious painter's medium. I picked acrylics because I do like to work on paintings at home and without a dedicated studio, the fumes associated with oils just become too much. Also I liked the quicker drying time of acrylics. I played with intaglio printmaking (a very old technique of acid-etched metal plates that you then ink by hand and run through a hand cranked printing press) during my college years as well. On my own, I also discovered the fun of digital painting during that time, and started creating digital paintings.
So by the time I graduated and decided to try showing my portfolio to art directors, most of my fantasy-themed work was digital because that was what I had used for my personal work outside of classes. I sent in a portfolio to Wizards of the Coast, and got back an encouraging response from an art director which boiled down to, "Nice work, but we don't really accept digital artwork at this time. Send me your portfolio when you have some more work in a traditional medium." Anyone reading this who has been doing artwork for the fantasy gaming industry will probably be amazed at that, because ironically digital is probably what the majority of the artwork created for games these days is. When I submitted my first portfolio it was a bit of a transition time I guess.
At any rate, I visited a gallery in San Francisco during that time and came across the work of Daniel Merriam, who created these wonderfully vibrant and fantastical watercolors. After seeing those paintings, I considered my own acrylics technique, which had been moving more and more towards gradual buildup of glazes and layers rather than thick paint, and I realized that watercolor would be perfectly suited to that way of working. So I picked up watercolors, and created a new batch of work.
When I submitted my portfolio a second time to WotC, they responded by sending me some work. In the interim time, the art director had also changed and their new policy was digital = good! By then however, I was in love with watercolors!

M(DW): Your main inspiration derives from mythology, folklore and legends. Is there a specific mythology or folklore you prefer?
SPML: Not in particular. I like to constantly expand my knowledge of the stories of different cultures and delve into the numerous mythologies of the world.

M(DW): How does an element from mythology, folklore or legends end up in painting? What process takes this element from the source of inspiration to become a painting?
SPML: Usually a particular story or a phrase catches my fancy, and from there a specific idea comes to mind. From these little tidbits of inspiration I create the painting. I usually have a storehouse of these little seedling ideas at the back of my head to pick up when the next space of spare time hits. For example, I've been mulling over Baba Yaga's three knights for a tryptych at some point - the white knight of bright morning, the black knight of dark night, and the red knight of the day's red sun. Just the phrasing of those brings to mind a myriad of ideas that I can start sketching thumbnails for in my sketchbook.

M(DW): Nature plays an important role in your art as well. How does the nature influence your works? Is there a specific animal or bird you prefer to draw?
SPML: I appreciate the random nature and patterns of growth - of plants, of trees. There is an enchanting grace to all of that, and a kind of flow and movement.

M(DW): Your works are easily recognizable and a personal style can be seen in them. Did you try to reach a personal style when you started your career? How difficult is to build a personal style?
SPML: No I did not. I tell all artists who ask, "How do I develop a style?" It's not something you consciously create -- because if you try to force it, it's not being honest to your art. A style is what just happens when you draw and paint every day, what comes naturally to your hand, concepts and themes that are important to you. It evolves as your personal mode of expression.

M(DW): You worked three years in programming for a software company. How did this job come to terms with your passion for art?
SPML: It doesn't! Programming was what I set out to do because I didn't think that it was actually possible to make a living from art. It was the practical side of my brain. It was only after college when I realized that I wouldn't be happy if I didn't at least give a very serious attempt at making art my career that I set out with a plan. In the end however, programming has turned out to be very helpful. I'm able to be fairly self-sufficient in terms of creating and maintaining my website, handling all the e-commerce aspects of the website, and setting up and running my own databases. So in the end, the years of studying computer science were not wasted. As I said earlier, I think the better part of learning art is self-taught anyway.

M(DW): Which was the first art commission you received when you started your artist career?
SPML: Aside from occasional paintings for my mother's friends, the first serious commission was some Magic: the Gathering cards for Wizards of the Coast.

M(DW): I’ve recently read a book, T.A. Moore’s “The Even”, which you illustrated and I know that you have other such projects too. How is the work on such a project? What involves the illustration of a novel?
SPML: The author or the art director for a publisher usually contacts me. We work out the specifications of the project, and then depending on how much input they want to have, they provide me with anything from basic descriptions of the illustrations they want, or else the whole novel and let me pick and choose what to illustrate from there. I'm open to either approach, as long as I'm interested in the initial concept that they present.

M(DW): Speaking of novels, do you have a favorite author? What book would you like to illustrate if it were possible?
SPML: Not particularly. I'm a pretty voracious reader and will pick up almost anything, of any genre, fiction or non-fiction!

M(DW): You also have personal books where your artworks are gathered. How do you select your art pieces that are featured in a particular art book? How were your art books received so far?
SPML: Most of the books I've put together are themed, so it's not very hard to select. For example the Inklings books are all my ink drawings. There is pretty much a complete collection of most if not all of the ink drawings I've done in the past few years in those. The Tarot book is all the tarot artwork. I've not put together any sort of general encompassing book yet.

M(DW): One such book is “The Art of Shadowscape Tarot” and it refers to your tarot deck project, a project that started in 2004. How did this project come to life? Does the work on the illustration of a tarot card necessitate a different approach than the usual art piece?
SPML: I had been interested in the imagery of the tarot for a while before then. The concept of the archetypes depicted in the major arcana particularly, given my interest in mythology. I was involved in a few multi-artist projects on various web forums where the deck of 78 images were completed by numerous artists. One of these projects, someone even attempted to get published, but we were told that it was too mismatched and not unified enough to really be feasible as a marketable deck.
So I started considering doing my own deck. What held me back for the longest time was that I knew that 78 images was a big project, and I was afraid that by the time I finished the last card, the first one would be of a vastly divergent style or skill level. So I waited until I felt my skill level had reached a minimum that I would be happy with in the unknown future year when I finished the project. It ended up working out. I can tell the disparity between the first and last cards, but it's not something I'm unhappy with in the end!
As for the approach -- no, it's really no different from any other piece of art I do. I research the concepts that I want to present, and the symbols I want to use, and then I start drawing. The only difference I suppose was when I got to the minor arcana and I decided I wanted to have each suit color-themed, and so that made choosing the colors to work with for each piece a little easier since it was pre-set!

M(DW): You are also working on a zodiac project. How is this project developing? Did the zodiac project offer you a new challenge?
SPML: It's another subject that I've been wanting to paint for a long time, so it was a welcome opportunity. Along with a chinese zodiac someday! The main challenge with the zodiac (as with the tarot) was to pick my way through the history and traditions of hundreds of other artists having approached the same subject before, and to really find the aspects of each image to make my own.

M(DW): I’ve seen that your art was transformed into jewelry, pendants, rings and earrings. How did this project start? How do you feel to see your artwork turned into jewelry?
SPML: I do the jewelry myself, and it's always been another side hobby of mine.

M(DW): What is the moment in your career that offered you satisfaction the most so far?
SPML: Every time I finish a new painting! At least, I try to make that the goal. If that isn't happening, then either I'm not painting what I should be painting, or else I'm not doing the best work that I can.

M(DW): At what are you working right now and what other future projects do you have?
SPML: For now it's just the zodiac, and then I plan to take some time to work on some more personal pieces for a bit.

Thank you very much for your time and answers. It has been a pleasure.

For more information about Stephanie Pui-Mun Law and for news and a complete portfolio please visit Stephanie's website, Shadowscapes.

© The artwork presented on this post is used with the permission of its author. All the artwork is copyrighted. Please do not use the images without the permission of the artist or owner.

Tuesday, October 6, 2009

"Prime" by Nate Kenyon

"Prime"
Format: Paperback, 156 pages

When simulated interactions are an essential part of life, a programming glitch can be devastating, especially for the company that controls the sims.
William Bellow is an experienced bug hunter who comes as close as any human to the anticipated Transformation that links man to machine. As he digs into the problems surrounding New London’s most advanced programming, the nature of his own memories and the events of his past are called into question. Desperate manipulations and complex deceptions take him from the corporate towers to the underground resistance as Bellow’s work quickly escalates into a fight for his life in both the physical and virtual worlds.

Nate Kenyon is the author of three published horror novels, “Bloodstone”, “The Reach” and “The Bone Factory”, but with the novella “Prime” he makes an exploration into the science fiction genre.

“Prime” is a science fiction novella at its core, but Nate Kenyon mixes in his story elements of mystery and cyberpunk. The novella is set in a distant future of our world, in New London a city raised on the foundation of London and controlled by the corporation with the same name. I recognize whenever I get the chance that I am a sucker for world building and the Nate Kenyon’s novella leaves me satisfied with this aspect of the story. The way Kenyon builds his vision of our future has reminiscences of his horror novels, because it is an unsettling and an undesirable one. I really liked the concepts behind Nate Kenyon’s vision, advertising messages that shift according to brain waves, pleasures offered through computer programs and a powerful corporation behind all of this.

And it is the New London corporation that hires the bug hunter, William Bellow, the main character of the novella. William Bellow comes after a six years retirement period and in his investigation he will search for information regarding his retirement years too. This side of his investigation helps the story reach a new depth and his character to develop further on. With quite a few qualities on his side, technical improvements, ability to interact with computer programs and fighting skills, he is an interesting character. But I believe that William Bellow would have benefit more of further development and I think that because of the length of the story he doesn’t reach his maximum potential.

The object of William Bellow’s investigation will remain a mystery until the end of the story and I really liked how Nate Kenyon manages to keep this mystery until the very end of his novella. I also liked how Kenyon manages to keep a steady rhythm throughout the story, with many action scenes and a pace that doesn’t falter. Very interesting too is that Nate Kenyon brings in the story themes of our reality, aspects of our society and its development, which leave the reader on thoughts. I find these themes, like the main character, to be underdeveloped as well with their potential not reached, but which present an interesting side of the story.

Overall I believe that Nate Kenyon’s “Prime” would have been better if its length would have been longer. Still, with concepts that reminded me of the movie adaptations of Philip K. Dick’s novels, “Blade Runner” and “Total Recall”, and with a story that captivated me, Nate Kenyon’s “Prime” offered me a very enjoyable reading and one that I will not regret repeating in the future.

Monday, October 5, 2009

In the mailbox

Once again here are the latest arrivals in my mailbox:

- "The Hitchhiker's Guide to the Galaxy" by Douglas Adams (through the courtesy of Tor UK);

Thirty years of celebrating the comic genius of Douglas Adams…
On 12 October 1979 the most remarkable book ever to come out of the great publishing corporations of Ursa Minor (and Earth) was made available to humanity – The Hitchhiker’s Guide to the Galaxy.
It’s an ordinary Thursday lunchtime for Arthur Dent until his house gets demolished. The Earth follows shortly afterwards to make way for a new hyperspace bypass and his best friend has just announced that he’s an alien. At this moment, they’re hurtling through space with nothing but their towels and an innocuous-looking book inscribed with the big, friendly words: DON’T PANIC.
The weekend has only just begun…

- "The Restaurant at the End of the Universe" by Douglas Adams (through the courtesy of Tor UK);

If you’ve done six impossible things this morning, why not round it off with breakfast at Milliways, the Restaurant at the end of the Universe?
Which is exactly what the crew of the Heart of Gold plan to do. There’s just the small matter of escaping the Vogons, avoiding being taken to the most totally evil world in the Galaxy and teaching a space ship how to make a proper cup of tea.
And did anyone actually make a reservation?

- "Life, the Universe and Everything" by Douglas Adams (through the courtesy of Tor UK);

After a series of events which have involved Arthur Dent being alternately blown up and insulted in more bizarre regions of the Galaxy that he has ever dreamt existed, he finds himself stranded on Prehistoric Earth. Luckily an amazing rescue by Ford Prefect and a time eddy, cleverly disguised as a sofa, lands them in the middle of Lords two days before the world is due to end.
It’s just not cricket…

- "So Long, and Thanks for All the Fish" by Douglas Adams (through the courtesy of Tor UK);

There is a knack to flying. The knack lies in learning how to throw yourself at the ground and miss. It’s not an easy thing to do and Arthur Dent thinks he’s the only human who’s been able to master this nifty little trick – until he meets Fenchurch, the girl of his dreams.
Fenchurch knows how the world could be made a good and happy place. Unfortunately she’s forgotten. Convinced that the secret lies within God’s Final Message to His Creation they go in search of it.
And in a dramatic break with tradition – actually find it…

- "Mostly Harmless" by Douglas Adams (through the courtesy of Tor UK);

Arthur Dent hadn't had a day as bad as this since the Earth had been blown up.
Depressed and alone, Arthur finally settles on the small planet Lamuella and becomes a sandwich maker. Looking forward to a quiet life, his plans are thrown awry by the unexpected arrival of his daughter.
There’s nothing worse than a frustrated teenager with a copy of the Hitchhiker’s Guide to the Galaxy in their hands. When she runs away – Arthur goes after her determined to save her from the horrors of the universe.
After all – he’s encountered most of them before…

- "The Golden City" by John Twelve Hawks (through the courtesy of Doubleday);

In The Golden City, Twelve Hawks delivers the climax to his spellbinding epic. Struggling to protect the legacy of his Traveler father, Gabriel faces troubling new questions and relentless threats. His brother Michael, now firmly allied with the enemy, pursues his ambition to wrest power from Nathan Boone, the calculating leader of the Brethren. And Maya, the Harlequin warrior pledged to protect Gabriel at all costs, is forced to make a choice that will change her life forever.
A riveting blend of high-tech thriller and fast-paced adventure, The Golden City will delight Twelve Hawks's many fans and attract a new audience to the entire trilogy.

- "Escape from Byzantium" by Mark Mellon (through the courtesy of Mark Mellon);

Simon Rosencreutz, a conscript officer in the Holy Army of the Revolution, wants nothing more than to escape from Zoorland, a strange, dangerous blend of revolutionary Russia and Iran. Saved at the last second from imminent execution, promoted and transferred from the hazardous front to the seeming safety of Byzantium, Zoorland’s capital, Rosencreutz finds himself rescued from death by combat only to be trapped in a nightmare of intrigue and suspicion, a moral quicksand of deceit, coups, plots, and counter-plots.
Rosencreutz must deal with strange, mysterious figures: the beautiful and enigmatic Euzhenie Makarova, the preposterous, avant-garde artist Kokoshka, the austere, suspicious prelate Basileus Ulyanov, and, most sinister of all, his demanding commanding officer, General von der Goeltze. Protection is offered, even friendship, but is it just for their own purposes? And only to betray him in the end?
Beset with conspiracy on every side, uncertain who to trust, and in constant mortal peril, Rosencreutz can only rely on his keen wits, deadly aim, and iron nerve.
Escape From Byzantium is a slam-bang action story, full of blood and thunder with a gangbuster climax that will leave you on the edge of your seat.

- "Zoo" by Otsuichi (through the courtesy of Haikasoru).

A man receives a photo of his girlfriend every day in the mail...so that he can keep track of her body's decomposition. A deathtrap that takes a week to kill its victims. Haunted parks and a child with the power to do anything at all, and his poor unfortunate parents. These are just a few of the stories by Otsuichi, Japan's master of dark fantasy.

Thank you all very much!

Saturday, October 3, 2009

Cover art - "Loup Blanc" (White Wolf) by David Gemmell

Since this autumn is a season of celebration, with 40th anniversary of Ursula K. Le Guin’s “The Left Hand of Darkness” and 25th anniversary of David Gemmell’s “Legend”, here is a cover art for a novel by the same David Gemmell. This is the cover artwork for the French edition of “White Wolf”, a novel in the same Drenai series that celebrates the 25th anniversary from its first novel release. The novel was released on 15th of September by Bragelonne and benefits from yet another amazing artwork, in the line with which Bragelonne accustomed me with. The artist of this wonderful artwork is Didier Graffet.

Thursday, October 1, 2009

Support Our 'Zines Day

Damien G. Walter proposed some time ago that 1st of October to be the Support Our ‘Zines Day. He is also following John’s idea of SF Reviewers Link-up Meme and is building a Zine Link-up Meme. I loved his idea the instant I spotted it and so I want to show my support, as small as it is, for the ‘zines I become to love over time.

Nautilus – because it is the only Romanian magazine dedicated to the speculative fiction left alive. The guys over there do a tremendous job, keeping a strong community together and offering a great chance to the Romanian speculative fiction writers to make their voices heard. I hope that someday they’ll have a physical copy of their magazine and that one will live long (at least as long as the old SF magazine I grew up with, “Anticipaţia”). And because they publish my reviews and interviews ;D

Strange Horizons – because their reviews are always a source of inspiration and an example to follow. Because their articles and columns are fresh and noteworthy. And because their support for poetry is wonderful and worthy of praise.

Clarkesworld Magazine – because I love their fiction. Because I love their interviews and conversation. And because their cover art is always amazing and something to look for when the new issue comes out.

Apex Magazine – because their short fiction is a wonderful way to discover new voices of fiction, or old ones. Because their interviews and essays are features not to be missed.

Fantasy Magazine – because their love for fantasy, shown into original fiction published their, daily articles, reviews of fantasy from different media and interviews.

Weird Tales – because their magazine is full of writers, artists and creators who go outside boundaries and surprise me with their imagination. And because their covers are in a erfect symbioses with the magazine.

Beneath Ceaseless Skies – because I always find interesting fiction there. And because they have a wonderful cover art gallery.

Keep up the amazing works, guys!