Tuesday, January 20, 2009

Cover art

I have to say that the Fantasy, Science-Fiction and Horror genres are still at their beginning in my country. And they are not properly appreciated as well. Still, I am happy to say that the things are moving forward, now you can see many classic and new names reaching the book market in Romania. And with a strong community the future looks bright indeed.

But if it’s a field where the things are moving even more slowly is the cover art. Unfortunately, the majority of cover art used in Fantasy, Science-Fiction and Horror genre are impersonal and stereotypical. Many covers use the same concept and although the art is changed a bit I cannot notice the resemblance with other books (usually released by the same publishing house) and the déjà-vu feeling they gave me. If I am not mistaken only one publishing house uses the original cover art, but not always.

Until I discovered the cover you see above I was thinking at the publishing costs, but this release made me re-think the aspect. You see in Romania the books are pretty expensive. And if I talk about the hardcover editions I don’t know how many of the readers are ready to pay the price. To give you an example I personally prefer to use Amazon most of the time, because although I am paying a great amount of money on shipping costs I usually have an average price per outside book cheaper than the price of the Romanian edition. So I was thinking that they were cutting the costs of production from the cover art.

But the Romanian edition of Gene Wolfe’s “Lake of the Long Sun” published by Alexandria Publishing House proved to have the same price as many of the books on the market, but with an excellent cover art and with a superior quality in aspect. What impresses me even more is that Alexandria is a new publishing house on the market and “Lake of the Long Sun” is their only forth release. But if they keep their work on this standard I believe that they have a bright future ahead. The artist credited for the cover art is Mariusz Kozik and I hope I am not mistaken but I think he is a Polish artist nicknamed Lacedemon and who has some wonderful works on his website. Anyway I think that this is one of best covers (if not the best) I’ve seen on the Romanian editions of Fantasy, Sci-Fi and Horror books and an example to follow by the other Romanian publishing houses.

Monday, January 19, 2009

Giveaway - "EON: Dragoneye Reborn"

Well it looks like Dark Wolf’s Fantasy Reviews reached another milestone, the 200th post. When I’ve start my blog I didn’t set any goals for it and I was doing for fun. Well, I am still having fun and as long as I keep having a wonderful time I will try to blog about my passion. Still, I had a lot of help along the way and I like to thank all of you, my friends for helping me start and keep going, readers for coming here and making all even more worthwhile and publishers and authors for all their help and reading and reviewing material. And if I am late in reviewing some of the books received, please accept my apologies and let me assure you that sooner or later I will get to them :)

Also a big thank you goes to the nice people of Penguin and their marketing campaign. With their help I am able to associate my milestone with the first giveaway of my blog (hopefully it will not be the last as well). So, with this occasion you have a chance to win a copy of Alison Goodman’s novel “EON: Dragoneye Reborn”, an EON poster and an EON pin. “EON: Dragoneye Reborn” was released on December, 26th, 2008 and here is a synopsis of Alison Goodman’s novel:

Under the harsh regime of an ambitious master, young Eon is training to become a Dragoneye, the human link to an energy dragon's power. His intensive study of Dragon Magic, which is based on the Chinese zodiac, involves two kinds of skills: sword-work and magical aptitude. Eon is lamed, and lacks the physical strength of his fellow trainees, but his unnaturally strong connection to the energy dragons helps him rise above the rest.

In a spectacular sequence of events, Eon is thrust into the heart of a lethal struggle for the Imperial throne. In this new, treacherous world of hidden identities and uneasy alliances, Eon faces a vicious enemy who covets the young Dragoneye's astounding power, and will stop at nothing to make it his own. But Eon is playing a dangerous game: he is in fact Eona, a young woman whose true identity must remain hidden, for discovery would mean instant death.

Inspired by the rich myths and traditions of Ancient China, shimmering with energy dragons, filled with dazzling swordplay and fraught with tension, this is a fast-paced, exhilarating page-turner.

But that’s not all, the lucky winner will find that the prize includes two other books, Frank Beddor’s “The Looking Glass Wars” and Robin McKinley’s “Chalice”. To enter in the competition send me an e-mail at MihaiTheDarkWolf AT gmail DOT com (please replace the AT and DOT with the proper symbols) until Sunday, January 25th, with your name and adress, only one entry per person. The competition is open worldwide. I’ll announce the winner on Monday, January 26th.

Good luck to all!

Saturday, January 17, 2009

Fantasy Art - Mats Minnhagen

© The artwork presented on this post is used with the permission of its author. All the artwork is copyrighted. Please do not use the images without the permission of the artist or owner.

Mats Minnhagen is a Swedish artist born in 1979. Mats has a Masters in Archaeology and at first he followed an academic career. After discovering the digital art his career focused changed toward art. Between 2004 and 2006 he attended the courses of Gotland’s School of Art. His preferred genres are fantasy and sci-fi and preferred medium of work is digital art. He has realized many works featured on book covers, role playing games, magazines and posters. Mats Minnhagen won a Master Award in the Creatures Category of Exposé 6.

Interview - Mats Minnhagen

Dark Wolf: Mats, thank you for this interview.
You have a Master in Archaeology and you pursued an academic career. What made you turn to art? What motivate such a change in your life and career?
Mats Minnhagen: I have always been drawing, and as a kid I envisioned myself someday becoming an illustrator. But for a time there were other things that interested me more. This was before the digital art revolution; I didn't know then about digital painting tools. Neither did I realize how computer games and the internet was creating new markets and opportunities for illustrators. When I finally did realize this my interest in art was renewed. I bought a wacom and soon started doing small commissions. I had the feeling I'd almost "missed the train"; I was getting older and realized I had a long way to catch up. But I also felt that, after all, this was my true calling. So I decided to leave my academic pursuit and go for a career in illustration.It was a gradual decision, but if I had to pinpoint an important moment it would be my first encounter with digital art: I stumbled into Craig Mullins' website late one night and ended up going though his entire enormous gallery, completely awestruck. I had never seen anything like it and it made a huge impression.

Dark Wolf: How did you start drawing? Was it difficult to return to school for studying art?
Mats Minnhagen: As a kid, I used to be "the guy who could draw", but I was almost completely self-taught and when I finally decided to go to art school I wasn't quite sure how big or small the gaps in my artistic knowledge would prove to be. I soon found my place, however, and had the best two years of my life. It was a traditional school - lots of life drawing and no digital tools - but that was what I wanted. The digital techniques I taught myself in the evenings, from internet and magazines.

Dark Wolf: What influences has your work and who was most influential on your career so far?
Mats Minnhagen: When I was younger it was definitely Tolkien illustrators Alan Lee, John Howe and Angus McBride. I had the walls of my room all covered with prints of their paintings. Later when I discovered digital art it was, of course, Craig Mullins, but also Sparth, John Wallin Liberto and several others. I'm also a big fan of Paul Bonner, who did some amazing interpretations of nordic folklore for a Swedish rpg ("Drakar och Demoner").

DW: You worked using the traditional tools (oil, acrylic, pencil) and the digital tools as well. Which one do you prefer? Which one gives you the more freedom of action?
MM: I'll have to say digital tools. It's quick, there's no mess and you can experiment with your painting a lot more. Almost all of my commissioned work has been digital. I very much appreciate the way you can, when you're done painting, just save and turn off the computer without having to clean your brushes and tidy up. There are no fumes either. Back when I studied at the university I used to paint with oils in my tiny student apartment - not a great thing for your health!

DW: Many of your works are focused on fantasy and Sci-Fi genres. Do you feel attracted by these particular themes? Does your interest for these genres go outside art?
MM: Yes. Fantasy and Science Fiction (or more generally Surrealism) is for me all about viewing mankind though a mirror, in order to see things that you were blind to before. Much like when you're painting and mirror your image to see it with fresh eyes, by taking us humans out our familiar context and putting us in exotic ones, we can suddenly stand out clearer. Fantasy and Sci-Fi isn't just about escapism; it's not really about elves and dwarves or robots and space ships, but something much more important. It's about us; our nature and our place in existance. Through these genres you can deal with questions that other, more worldly genres don't reach. As far as a distinction is necessary between Fantasy and Sci-Fi, the former does so on a poetical level, the latter on a more philosophical one. I think I've always been fascinated by "mirroring" the world. I read a lot of Fantasy when I was younger (and still do) and it was also part of what drew me to Archaeology. Our real history is also a mirror; humans have been the same for two hundred thousand years but have been placed in many diffent, strange worlds during the millennia. How have we responded, and what can it tell us of our nature? As a scientist you search for the answer, as an artist you try to put it into words.

DW: You made a few book illustrations. How much did you enjoy creating those works? Is there a book which you would like to illustrate in particular?
MM: I enjoy doing book illustration. The challenge is to choose which scenes to illustrate and decide what to focus on in those scenes. A scene from a book can be illustrated in many different ways, depending on which aspect of the story you want to get across. I also feel that a good book illustration should work just as well even if you haven't read the story, so there should be a balance between specific and universal storytelling elements.As for a specific book I'd like to illustrate, a few years ago I would have said "Lord of the Rings". By now, however, it's been so thoroughly explored that I'd rather not! I like older fairytales, the original folklore and mythology that fantasy was derived from. These tales are often complex, colourful and mingled with historic realities in interesting ways. So my answer would be "nordic folk tales" or something of the sort.

DW: I’ve seen a number of pieces made for children. Do you enjoy working for the younger audience? How much different is working on a children illustration than one aimed for a more mature audience?
MM: I like painting in a playful style, and that fits childrens' illustration quite well. That said, I don't think a playful style necessarily excludes an older audience. I try to do something that I myself would have enjoyed as a child, but also something that the child inside me still appreciates. On a general level, I think it's important to identify a part of yourself within the target group. If you're too detached from it, your soul won't be in it and the result will suffer.

DW: You won a Master Award in Creatures Category in Expose 6. How did you feel winning this award? Did this award change your career so far?
MM: It was a total surprise! I still have a lot to learn, it feels like I've just started out as an illustrator. But it's great; I'm very happy for it and it's motivating me even more - now I have something to try to live up to. I'm not sure how much the award actually affected my career so far, there might have been a few more people contacting me because of the Exposé publicity. But there hasn't been an overnight change.

DW: When did you feel that you were most challenged in your work until now?
MM: Book illustration has propably been the most interesting artistic challenge so far. And of course, working as concept artist on EA Dice was a challenge, of a different sort; a big studio with large productions. Everything is challenging in different ways.

DW: What would be a work opportunity which will be hard to refuse? What future projects do you have?
MM: It would be great to work on a movie sometime, maybe some big fantasy blockbuster. At the moment, and in the nearest future, I'm working on a popular science project. That's also a lot of fun, and I get to revisit some old subjects from school!

Thank you very much for your time and answers.

For more information and a wider portfolio please visit Mats Minnhagen's website.

© The artwork presented on this post is used with the permission of its author. All the artwork is copyrighted. Please do not use the images without the permission of the artist or owner.

Friday, January 16, 2009

Indie Sci-Fi Fantasy "Ink" to Premiere at Santa Barbara

It’s a Wonderful Life meets Sin City in this high-concept visual thriller. John and Emma, father and daughter, are thrust into a fantastical dream-world battle between forces of good and evil in this allegorical tale of love, loss and the search for redemption. Please view the trailer here: http://www.youtube.com/watch?v=ZBGeErufQdY&feature=PlayList&p=56AA244ABE5B190C&index=0

Jamin Winans' feature film Ink will have its world premiere at the 24th Annual Santa Barbara International Film Festival, which runs from January 22nd through February 2nd, 2009. Ink is one of only seven films in the independent features competition. This year the festival is honoring Hollywood powerhouses Clint Eastwood, Kate Winslet, Penelope Cruz, Kristen Scott Thomas and Mickey Rourke.

Winans both wrote the screenplay and directed the film - entirely shot, produced and cast out of Denver, Colorado. The Ink trailer, released in early December on YouTube, has 18,000 hits and continues to climb steadily. Distributor interest has been high and Winans is eager to get distributors into the audience at the premiere. “There is a real excitement about Ink. The thing I am most proud of is that it’s completely unique, both thematically and visually.”

Ink follows 8-year-old Emma, portrayed with excellence by Quinn Hunchar, through a mysterious dream-world. Dragged along by the mercenary Ink, colorful characters emerge to fight for Emma’s life. This fight also rages within Emma’s tragically broken father, played by the outstanding Chris Kelly, who must come to terms with his demons.

About Jamin Winans
Jamin is a 31-year-old writer/director living and working in Denver, Colorado. He established Double Edge Films there nine years ago and has made several critically acclaimed shorts and a feature film 11:59, which has worldwide distribution. His last short film Spin was the only film to win two awards at the 2006 Santa Barbara Independent Film Festival and went on to play over 80 festivals and bring home over 40 awards. Spin has 3 million hits across YouTube and has played on television in the US, Russia, Germany, France and Denmark. For more information, please visit http://www.doubleedgefilms.com/.

About Santa Barbara International Film Festival
The Santa Barbara International Film Festival is a non-profit organization dedicated to enriching local culture and raising consciousness of film as an art form. SBIFF presents quality American and world independent films, Latin American and Asian sidebars as well as documentary cinema within the beautiful setting of downtown Santa Barbara, a premier tourist destination. The SBIFF is also committed to education through its 10- 10-10 Student Filmmaking and Screenwriting Competitions, Field Trip to the Movies, and educational seminars. With a projected audience of over 70,000 viewing more than 200 films over its eleven-day run, the SBIFF attracts an affluent local and national consumer base, while maintaining strong ties with the entertainment industry in nearby Los Angeles. For more information, please visit http://www.sbfilmfestival.org/.

Thursday, January 15, 2009

"Body Count" by Shaun Hutson

"Body Count"
Format: Hardcover, 384 pages
Publisher: Orbit Books UK

Shaun Hutson is a well known name in the horror literature, but my encounters with his works are scarce. Still, when I had the opportunity to read his latest novel, “Body Count”, I jumped at it.

Detective Inspector Joe Chapman and his team have to deal with another case, a series of murders made in a hunting game and into snuff movies posted on the Internet. But they are clueless and seem not to break the case. And Joe Chapman has to add to his working frustration another one from his personal life, his daughter ran away from home. However, a twist in his life will bring his problems to a new level.

The novel starts in full flight, with a scene seen through the eyes of a victim. And after this initial scene the pace doesn’t slow down, on the contrary it picks a faster rhythm. “Body Count” kept me hooked in its action scenes, scenes that are present almost in every chapter. The novel is structured in short chapters and this adds to the pace keeping the reader caught in the plot. The action scenes are punctuated by gore and carnage, described closely to the smaller details and that might not be on everyone likings. But Shaun Hutson made the horror fan in me enjoy this gory scenes the most.

Also described closely to the smaller details are the weapons, but that didn’t work for me that well. I mean that knowing a weapon and ammunition caliber is all right, but to keep reminding the caliber or going to the details of speed or range too often can turn off a reader from that particular scene. Another thing that didn’t sit well with me is the fact that some situations use clichés present in action movies and a few scenes are built as seen in those movies. However, these aspects are not used in excess and I could pass the inconveniences focusing on the plot and the action pace of the novel. What also helped me pass the inconveniences are the twists and turns of some situations. Although on some scenes I predicted an outcome the author came with a turn that was unexpected.

When it comes to the characters of “Body Count” I have to say I felt rather neutral to them. They are built through the interaction with each other and through the immediate situations they face. But I have to ask myself if a more in-depth building of a character wouldn’t have faltered the steadily rising pace. The main figure is Joe Chapman, a policeman who doesn’t fit the general pattern of this type of characters. Shaun Hutson uses throughout the novel almost exclusively his last name and that didn’t help me either to connect to the character. But with Joe Chapman the author brings forth a few moral issues and a few interesting situations in which a man’s reactions would be hard to predict.

I believe that “Body Count” beside the gore and carnage present in its pages can work very well as high-paced thriller and I have to admit that Shaun Hutson’s novel was an entertaining and fun read for me.

Wednesday, January 14, 2009

Interview Adrian Tchaikovsky

Adrian Tchaikovsky made his debut last year with the first setting in the “Shadows of the Apt” series, “Empire in Black and Gold”, an interesting novel with a captivating concept (my review). This year on 6th of February TOR UK will release the second novel of Adrian Tchaikovky’s series, “Dragonfly Falling”. If I am not mistaken the fantasy lovers and the series fans will enjoy this year the third novel of the series, “Blood of the Mantis”, as well, which is due to be release on 7th of August. Until then I had the pleasure and opportunity to make an interview with Adrian Tchaikovsky.

Dark Wolf: What initial spark generated the idea of your story? And when did you decide to put that idea to paper?
Adrian Tchaikovsky: The world of the insect-kinden has been bubbling away in the background since I first put pen to paper. I even used it as a role-playing game setting way back when I was at university. I’ve always had a fondness for insects, spiders and the like, which usually get the villain’s role in fiction. I wanted to produce a world where they were seen as, effectively, positive role models.

Dark Wolf: Did you want to make a fantasy story since the beginning or have you thought at other genres as well?
Adrian Tchaikovsky: It would probably be fashionable for me to strut my literary credentials here and explain how much of a very serious man of letters I really am, given the way the fantasy genre is so often maligned, but no: I’ve always wanted to write fantasy novels, and I’m not sure inspiration would come to me if I tried to force something else.

Dark Wolf: Do you find inspiration in other novels or fiction works? Is there an author who influenced your writing?
Adrian Tchaikovsky: I read voraciously, and I’m sure that little nuggets of writing style filter through to me subconsciously all the time. However, my first published work was in the form of some stories for the old (and sadly now defunct) Xenos magazine. After three or so had hit print I had an epiphany, and my next story, which would have been in print in the issue immediately after the poor mag went bust, was leaps and bounds better than its predecessors. The change came after I discovered Peter S. Beagle, whose use of language, especially of imagery, is exquisite and beautiful. I learned a great deal from him about what one can do with words.

DW: What difficulties did you encounter while writing your first novel, “Empire in Black and Gold”?
AT: I had the ideas, the characters, the plot and the world easily enough. Probably the biggest challenge was one of scale. Previously I had written a single volume, usually known where a sequel would take it, but tried to get that one book into print on its own. And of course the sequels never got written because nobody took on book 1. With Empire I made the decision to get several books under my belt before letting the first volume see the light of day, meaning that I would invest a great deal more time and effort into a project that might, as I thought, do no better than its predecessors. Thankfully it all paid off.

DW: I find your kinden idea, the humans possessing different insects species characteristics, original and interesting. Where did this idea come from? What researches did you make for implementing the insect characteristics to your characters?
AT: I’ve been a keen amateur entomologist since I was young, and to me (quite unscientifically) insects have always had their own character and personality. It’s baggage I’ve brought with me, rather than something I’ve had to construct specifically for the book. This sounds weird to most people, I’m sure. Think of it like this: if the book had dealt with fierce tiger-kinden, nasty hyena-kinden and cunning fox-kinden, then nobody would bat an eyelid. These are the animal achetypes our culture is familiar with. I seem to have developed my own archetypes.

DW: Do you see yourself as one of the insect-kinden presented in your novels? Would you tell me please which one it is?
AT: Well it would be grand to be a sleek and deadly Mantis-kinden like Tisamon, but I probably rate as one of the poor bumbling Beetles.

DW: The kinden in the “Empire in Black and Gold” can reach their insect characteristics using the “meditation”, but I found this concept not entirely developed. Will you try to explore and develop this concept in the next novels?
AT: The Art of the kinden is very important to the long-term plot, and there will certainly be a greater explanation of it. However I won’t necessarily nail it down in black and white. Sometimes being too explicit about the “why” of things can rob the world of its essential appeal. It’s like a magic trick, when you know how it’s done. Part of the essential strangeness of the setting is that these Art abilities, even those as extreme as being able to fly, are absolutely normal to the insect-kinden, and not remotely “magical” (magical being something else entirely).

DW: The insects are the most diverse group of animals on Earth and if I am not mistaken there are known over one million species. How did you decide which species are best for your story? With such a wide range of possibilities will you introduce new kinden in your story or will you remain at those already created?
AT: Well you’re assuming that the series won’t run to over a million volumes, of course. My agent has said that he’ll quit when we get to boll weevil-kinden. Seriously, the kinden that appear in the stories are those insects that populate the mythscape of my own childhood most, and yes, there are many more to be introduced as the books go on. The world is vast and the kinden are many.

DW: Beside the kinden idea you came with steampunk elements in your story. With these two ideas you proved that the fantasy genre can achieve new things. Did you want to bring something new to the fantasy genre and step aside the archetypes of this genre with these ideas?
AT: You’re very kind. I wanted, and still want, to do something interesting with epic fantasy, whilst not divorcing the books from the essential features that epic-fantasy-readers look for. Hence the insects, and the artificers, but also hence a very careful selection process when it comes to the basic fantasy memes. There are a lot of worn-out tropes in fantasy, and I’ve hopefully either avoided them, or given them a new spin (and so the Empire of the Wasps is neither as simple nor as black-and-white as your standard evil empire, for example, and its emperor (introduced in Dragonfly Falling) is not the Dark Lord one might expect).

DW: On your site, Shadows of the Apt, you post a series of short stories set in the same world and building its history and the events in the novels. Do you plan to gather those stories in a separate volume or to integrate them in a future novel?
AT: I’d certainly like to have a collection of short stories, and I’m hopefully going to have some third party shorts on my site soon as well. However, the publication on paper of a shorts collection is very much beyond my control at the moment.

DW: These short stories are focused on the history of Lowlands and of your world. Do you still build your world and its history or these aspects were already created when you start writing your novels?
AT: The world is constantly developing, and the shorts allow me to take a look at places that the main plot hasn’t been, to show what is happening in, say, the Dragonfly Commonweal. Many of the shorts follow up from incidents mentioned in the main text, or even provide prequel-style background material. The world is constantly being added to, but the amount I knew about when I was writing the first few books is larger than those parts seen through the window those books present. There are lots of places left to visit, and the shorts allow me to do that without needless digressions in the main plot.

DW: Speaking of history of the world and as I mentioned before of the meditation process what new elements will bring your upcoming novel “Dragonfly Falling”? Would you reveal something from the upcoming novel?
AT: We get to see a lot more inside the Empire in Dragonfly Falling – especially the higher echelons of the imperial court, and a lot of what really motivates the Wasp-kinden. We also get to know some of the Lowlands kinden in more detail, including the Mantids and Spiders, but most especially the Ant-kinden.

DW: Do you plan to finish your series with the novel “Blood of the Mantis” or it will be another novel or novels in the series? Do you have a precise end in mind for your series?
AT: To let you into a secret, a few months ago I finished what now looks like it’s going to be book 6 in the series. I do have a precise end for the series, and I can promise that things will be wrapped up and that the kinden won’t end up dragging things out for the sake of it. However, the world of the kinden will still be there at the end, however marked by the events of the imperial war, and I already have a few inklings of where I may take it all afterwards, if people want me to.

DW: What are your future plans? Do you have an idea about what you’ll write after finishing the “Shadows of the Apt” series?
AT: The novel I wrote immediately before I started Empire has a lot of potential. It’s a kind of fantasy Napoleonic (although no dragons, so I’m not stepping on any toes) best described as Jane Austen meets Bernard Cornwell by way of Ursula Le Guin. I’m very fond of it, as a story, and I’d like to rewrite it a little and see it in print eventually. I have something of a hankering to write some far-future fantasy, dying earth stuff as well. For now, though, the kinden are the ones clamouring the loudest to get their story told, and so I’d better oblige them.

Adrian, thank you very much for your answers and amiability.

Tuesday, January 13, 2009

Farscape #1

Farscape #1
Story by: Rockne O'Bannon
Script: Keith R.A. Decandido
Artist: Tommy Patterson
Colorist: Andrew Dalhouse
Letterer: Ed Dukeshire
Publisher: BOOM! Studios

Farscape #1 is the first in a four issues series released by BOOM! Studios in the renowned universe of the successful Farscape TV series.

The first issue is called “The Beginning of the End of the Beginning, Part 1: The Return of the King” and picks up the action from where the TV miniseries Farscape: The Peacekeepers Wars left it. John Crichton and Aeryn Sun are looking for a planet where to withdraw together with their son. On the other hand Rygel is looking forward to his return home and the retake of his lost throne.

I found the setting and the action familiar and I believe that many of those familiar with the TV series will feel the same. However, the issue has a two pages introduction which will help those unfamiliar with the show enjoy the series as well. Farscape #1 builds the climate for the action packed issues that will follow. I say the action packed issues because I could see the story growing toward its high climax. Also the end of the first issue and the background story sustained by a mysterious figure that follows John and Aeryn Sun promise for the next issues action in Farscape style.

The other thing which will make those familiar with the series feel right at home is the art. The drawings bring back the familiar characters and made me believe that I was still watching an episode of Farscape. The other drawings are attractive as well making a visual which pleased me and made me enjoy the comic a lot. The dialogues stand in the favor of the comic as well, with the amusing replicas and they give the same sense of familiarity as the action and drawings.

Overall, Farscape #1 offered me a pleasant reading and the same enjoyable time as the TV series. I’m certain that the rest of the series will not disappoint me and it will make me feel as the first issue did.