Wednesday, March 31, 2010

Cover & novel teaser - "The Heroes" by Joe Abercrombie

Joe Abercrombie will delight his fans and the fantasy readers with another stand-alone novel next year, “The Heroes”. Orbit Books revealed an initial design for the cover artwork of Joe Abercrombie’s future novel. I say the initial design because the map on the cover is the same with the one on the cover of “Best Served Cold” and will be replaced with a new one once the artist finishes the map. The artist who made the artwork is Steve Stone.

I can’t honestly say that I am a fan of the cover artwork, but I still have to wait for that particular map. However, I can’t say that the amount of blood works in favor of the artwork for me. It is a bit too much and a bit too red. I mean that blood doesn’t always create a clear pellicle, as clear as to generate such a reflection. Or I believe so, because I don’t have such an experience and I don’t wish for one either. Also because of the artwork and the author’s name it is easy to miss the map at a first glance on the cover and that will be a shame since I am certain that the artist will make efforts for a good one. Overall, I cannot say that it is a bad cover, but it is not an excellent one either. At least for me.

Also on the Orbit Books website we can find a teaser of “The Heroes” and that one makes me forget about the cover artwork, because it promises a dark reading focused on characters:

War: where the blood and dirt of the battlefield hide the dark deeds committed in the name of glory. THE HEROES is about violence and ambition, gruesome deaths and betrayals; and the brutal truth that no plan survives contact with enemy. The characters are the stars, as ever, and the message is dark: when it comes to war, there are no heroes…
Meet THE HEROES.
Curnden Craw: a ruthless fighter who wants nothing more than to see his crew survive.
Prince Calder: a liar and a coward, he will regain his crown by any means necessary.
Bremer dan Gorst: a master swordsman, a failed bodyguard, his honor will be restored—in the blood of his enemies.
Over three days, their fates will be sealed.

Tuesday, March 30, 2010

33

Someone told me that I’ve entered in the second half of my life, but I believe the respective someone is a pessimistic one, because I certainly don’t feel like it. And as long as my soul remains young the age doesn’t seem to have much importance. My lovely wife invited me to Tim Burton’s “Alice in Wonderland” for my birthday, so it is time to celebrate a bit :D

Monday, March 29, 2010

2009 Bram Stoker Awards

This week-end, at the World Horror Convention in Brighton, UK, the Horror Writers Association has announced the winners of the 2009 Bram Stoker Awards:

Superior Achievement in a Novel: “Audrey’s Door” by Sarah Langan (Harper)

Superior Achievement in a First Novel: “Damnable” by Hank Schwaeble (Jove)

Superior Achievement in Long Fiction: “The Lucid Dreaming” by Lisa Morton (Bad Moon Books)

Superior Achievement in Short Fiction: “In the Porches of My Ears” by Norman Prentiss (Postscripts #18)

Superior Achievement in an Anthology: “He is Legend: An Anthology Celebrating Richard Matheson” edited by Christopher Conlon (Gauntlet Press)

Superior Achievement in a Collection: “Taste of Tenderlion” by Gene O’Neill (Apex Book Company)

Superior Achievement in Nonfiction: “Writers Workshop of Horror” by Michael Knost (Woodland Press)

Superior Achievement in Poetry: “Chimeric Machines” by Lucy A. Snyder (Creative Guy Publishing)

Congratulations to all the winners!

I had the chance recently to ask some of the nominees for the 2009 Bram Stoker Awards two questions about the nomination and the winning of such an award and you can find the result here on my blog.

Saturday, March 27, 2010

In the mailbox

I am always thrilled when Mr. Postman leaves books in my mailbox, now I’ve got even more excited. Because this time it’s quite a selection (not that on other occasions isn't): “Thirteen Years Later” one of my most anticipated novels of 2010, “White is for Witching” because I read somewhere (I am sorry that I don’t remember where) that the novel deserved a nomination for 2009 Bram Stoker Awards but it was left out, “Lexus Trent versus The Gods” because I have Alex Bell’s novels on my bookshelves but I didn’t read them and this will be a good excuse to pick them up and “Shadow Prowler” because I grew up with Russian stories and I am curious to see how Alexey Pehov tackles the fantasy genre.

- "Thirteen Years Later" by Jasper Kent (through the courtesy of Transworld Books);

Aleksandr made a silent promise to the Lord. God would deliver him – would deliver Russia – and he would make Russia into the country that the Almighty wanted it to be. He would be delivered from the destruction that wasteth at noonday, and from the pestilence that walketh in darkness – the terror by night ...
1825. Russia has been at peace for a decade. Bonaparte is long dead and the threat of invasion is no more. For Colonel Aleksei Ivanovich Danilov, life is calm. The French have been defeated, as have the twelve monstrous creatures he once fought alongside, and then against, all those years before. His duty is still to his tsar, Aleksandr the First, but today the enemy is merely human.
However, the tsar himself knows he can never be at peace. He is well aware of the uprising fermenting within his own army, but his true fear is of something far more terrible – something that threatens to bring damnation upon him, his family and his country. Aleksandr cannot forget a promise: a promise sealed in blood … and broken a hundred years before.
Now the victim of the Romanovs’ betrayal has returned to demand what is his. The knowledge chills Aleksandr’s very soul. And for Aleksei, it seems the vile pestilence that once threatened all he held dear has returned, thirteen years later …

- "Succubus Shadow" by Richelle Mead (through the courtesy of Transworld Books);

Georgina Kincaid has formidable powers. Immortality, seduction, shape-shifting into any human form she desires, walking in heels that would cripple mere mortals - all child’s play to a succubus like her.
Helping to plan her ex-boyfriend’s wedding is a different story. Georgina isn’t sure which is worse - that Seth is marrying another woman, or that Georgina has to run all over Seattle trying on bridesmaid dresses. Still, there are distractions. Georgina’s roommate, Roman, is cluttering her apartment with sexual tension. Then there’s Simone, the new succubus in town, who’s intent on corrupting Seth.
But the real danger lies in the mysterious force that’s visiting her thoughts, trying to draw her into a dark, otherworldly realm. Sooner or later, Georgina knows she’ll be too weak to resist. And when that happens, she’ll discover who she can trust, who she can’t...and that Hell is far from the worst place to spend eternity.

- "White is for Witching" by Helen Oyeyemi (through the courtesy of Picador Books);

High on the cliffs near Dover, the Silver family is reeling from the loss of Lily, mother of twins Eliot and Miranda, and beloved wife of Luc. Miranda misses her with particular intensity. Their mazy, capricious house belonged to her mother’s ancestors, and to Miranda, newly attuned to spirits, newly hungry for chalk, it seems they have never left. Forcing apples to grow in winter, revealing and concealing secret floors, the house is fiercely possessive of young Miranda. Joining voices with her brother and her best friend Ore, it tells her story: haunting in every sense, and a spine-tingling tribute to the power of magic, myth and memory. Miri I conjure you . . .

- "Lex Trent versus The Gods" by Alex Bell (through the courtesy of Headline);

Law student Lex Trent’s world is inhabited by fearsome magicians, ageing crones and a menagerie of Gods and Goddesses. And while Lex is seemingly dedicated to his legal studies he’s always enjoyed a challenge – which is why he leads a double life as the notorious cat burglar ‘The Shadowman’ who has been (luckily) evading capture for years.
But Lex’s luck is about to run out because the Goddess of Fortune has selected him to be her player in the highly dangerous Games. Losing is not an option for Lex (particularly as it so often involves dying) but can he really win each of the perilous rounds? Given that the reward for doing so is money, fame and glory – all things that Lex is quite keen on – he’s going to do whatever it takes to make sure he will... and he’s certainly got good experience of cheating.

- "Shadow Prowler" by Alexey Pehov (through the courtesy of Tor Books).

After centuries of calm, the Nameless One is stirring.
An army is gathering; thousands of giants, ogres, and other creatures are joining forces from all across the Desolate Lands, united, for the first time in history, under one, black banner. By the spring, or perhaps sooner, the Nameless One and his forces will be at the walls of the great city of Avendoom.
Unless Shadow Harold, master thief, can find some way to stop them.

Thank you very much!

Friday, March 26, 2010

A new interview

For the second time I changed my usual seat in an interview and from the interviewer I've become the interviewed. Responsible for the change is Jason Baki, the blogger behind Kamvision. If you would like to see the result of this change you can find it posted at Jason Baki’s blog. :)

Thursday, March 25, 2010

Fantasy Art - Henning Ludvigsen

© The artwork presented on this post is used with the permission of its author. All the artwork is copyrighted. Please do not use the images without the permission of the artist or owner.

Henning Ludvigsen is a Norwegian artist born Holmestrand and who currently lives in Athens, Greece. Henning drew from an early age and at the age of 16 he started to study at an art school. After graduating from school, Henning Ludvigsen started to work in the advertisement industry until 2003, when he switched to the computer game development. Henning does also freelancing works and along his career he worked with companies such as Fantasy Flight Games, Games Workshop or Eidos and writing articles for ImagineFX magazine. Henning also won a series of awards for his work, such as CGHUB Master Artist award, multiple CGTalk Choice awards, ImagineFX Master of Art or Pixeltheory Award.

Interview with Henning Ludvigsen

Mihai (Dark Wolf): Henning, thank you very much for the interview.
How did you become interested in art? When did you start to draw?
Henning Ludvigsen: I guess my answer to your first question is going to be pretty standard and cliché; I was always interested in drawing and painting, ever since I was just a few years old. I was always creative making things out of anything that I could find, and the transition to art school education was natural and seamless. I had even made up my mind to become an illustrator when I was very young.

Mihai (Dark Wolf): Who do you consider to be the artist that inspired your career? Who is the most influential figure on your art career?
Henning Ludvigsen: I've always looked up to Boris Vallejo, the legendary fantasy artist. He is probably considerably guilty for a big part of my interest for fantasy art. My list is considerably longer today.

Mihai (Dark Wolf): You’ve started to study art at early age. Do you consider that starting an art school from an early age helped you improve your skills more?
Henning Ludvigsen: Yes, I started basic traditional art school when I was 16 years old. My two years there was the best time of my life, and I learned a lot about traditional art. We didn't use computers at all, but what I learned there is still as valid no matter what medium you're using, so I do feel that I had a very good base to build from.

M(DW): You have experience with the both mediums of work, traditional and digital. Do you think that there is a different set of skills necessary for each of them? Does the experience with each of these mediums help improve working with the other?
HL: I honestly haven't used any traditional mediums since I finished art school in 1993. I believe that there are different sets of skills that apply to traditional and digital mediums, but they also intertwine making it easier learning one by knowing the other. I sure feel that I have tremendous advantage from learning traditional art and then add this to the digital way of working. It also makes you appreciate real craftsmanship more, I think.

M(DW): Which one is your favorite? Does it happen to start an artwork in one medium and finish it in the other?
HL: I work 100% digitally; from sketch to final product. Most people prefer starting out on paper, but I work faster digitally and with constant pressure from deadlines I chose to use the most efficient way; still, not necessarily the best way but it works for me.

M(DW): You’ve studied traditional art in school and digital art through self-teaching. Which method do you think that is easier, the art school or the self-teaching? Which are the advantages and disadvantages of each method?
HL: I started out playing around with digital art very early, with pixels and very few colours on the Commodore 64, to be precise, and later on the Amiga platform. It wasn't until later on the Mac/PC that I saw the real possibilities of working digitally with access to proper software and a wide range of colours. From my experience, working traditionally is very different from working on the computer. Traditional art is easier as you don't experience certain technical restrictions or problems, and you might feel more “connected” to a traditional piece that you can actually physically feel and smell. But what wins over anything in the very end is that beloved Undo button, he-he.

M(DW): For ten years you worked in the advertising industry before moving to the computer game development. You said that in those ten years you didn’t do what you liked the most, paint. How did your experience in the advertising industry influence your work in the computer game development? Do you use techniques learned in the advertising while working on a computer game?
HL: When I worked in ad-agencies, I got to do some illustration work in-between standard work things depending on the project, but it wasn't the kind of illustration work I wanted to do. I wanted to do higher quality work, and not just make some cheesy character to sell some random product. Still, I did learn A LOT from these years as I got forced to master all kinds of styles, all levels of complexities, short deadlines which trained my decision making experience, and so on. This made it easier for me to do get involved with a wide set of different things today when working with computer games. Most of the techniques I do today are different, but there are still elements from my old profession that I make good use of, in addition to working fast and efficient.

M(DW): Your preferred theme, if I am not mistaken, is fantasy. What attracts you towards fantasy? Do you feel that fantasy gives you more freedom of expression?
HL: I like both fantasy and sci-fi, but I seem to fall back on fantasy when I find myself sitting down painting something for myself. I'm not sure why I seem to prefer this genre, but I guess that the fact that I'm a bit of a geek who enjoys fantasy and sci-fi movies/TV-series, pen and paper role-playing games, and computer games, it's natural for me to dwell in what interests me.

M(DW): Does your interest in fantasy go outside art too, in literature and cinematography for example? I saw that you made a few book covers. Is there a novel in particular for which you would like to illustrate the cover if possible?
HL: Yes, I am a fond fan of fantasy and sci-fi movies and TV-series, and I'm always trying to keep an overview and catch everything that I think might interest me. I've made a few book covers, but I don't read much as I simply don't have the time, he-he. I don't have a holy grail of a novel that I would like to illustrate, but I did enjoy the Warhammer 40K Rogue Trader book cover I made for Fantasy Flight Games. I don't think I'll ever get anything cooler than that so I guess I am happy with what I've achieved so far.

M(DW): I know that one of your dreams is making art with as few restrictions as possible? Do you feel restricted at the moment? Do you feel that these restrictions are imposed by you personally or by the domain of work?
HL: I'm a Norwegian living in Greece with a Swiss girlfriend. Things are complicated, and I would love to see a more simplified situation rise sometime in near future. I don't have any specific ideas as to what it could be, more hopes and daydreams. In addition to my full time job as a game developer, I work a lot during evenings and weekend, and I have little to no time for anything else. It's been about two years since my last personal painting, since I'm reaching critical mass with too many interesting projects getting offered. It's hard to turn those down, even though I sometimes have to.

M(DW): I know that you use many reference photos of your friends and yours when working on portraits. Do you use references when it comes to other subjects besides portrait? Can be the use of references a restriction?
HL: I prefer using reference especially when painting characters. There's just so much information you can find in a face that your imagination simply can't make up on its own. Little imperfections, errors, creases and light and shadow situations that any keen student of light and shadows couldn't make up on their own. I don't find using references for parts of my work restricting at all. If this is restricting your work, then you're simply doing it wrong. It should aid you, not limit you. (I'm using the term references as in looking at something for inspiration, not actually using photo parts in my work. Some people tend to misunderstand this term.)

M(DW): Would you use someone’s photo if he/she would ask you to make a painting based on it?
HL: I don't really do personal commissions any more, and I never work for free. Should someone still ask me to do a job like this, then yes, as long as the reference is good to work with and I can see the details needed to capture the person. No blurry, drunken sofa photos taken with an inbuilt flash. Yeah, I've gotten a few of those, he-he.

M(DW): On your website there are many tutorials of your art and you also used to run a forum about art, Pixelbrush. Does the fact that you are also a self-taught artist fuel these initiatives? Do you think that the new and developing artists can use more such features from the already established illustrators?
HL: We recently shut down Pixelbrush, unfortunately, but I wouldn't be surprised it sees the light of day again sometime in the future, perhaps in a slightly different wrapping. I believe in artists helping each other, and as I've learned a lot from different art communities throughout the years, it just came natural to open Pixelbrush. It even grew completely on its own, with the members asking for the different activities we used to have. Good times. Any artist needs good and helpful feedback, no matter the skill level. It's hard to get this online; it can either be too shallow, or too harsh leaving the artist a bit helpless, unmotivated and perhaps running in the wrong direction with their art because of invalid or simply insufficient feedback.

M(DW): You worked on board games, card games and computer games. Which one offered you more pleasant moments while working on it? Does each of these types of games needs a different approach when it comes to the art involved in their creation?
HL: Yeah, all of these are completely different beasts; card games are fairly straightforward, with basic illustrations printed in a small format, which is the key-word here; composition has to work on a small scale. All board games are different from each other, and mostly more technical, and a bit more limited as you're often bound by grids or cut out templates and so on. Computer games takes every skill you have, and even some you didn't knew you had to pull through. They all need different ways of thinking, planning, and executing.

M(DW): You did quite a few maps while working on the board games. Did you enjoy the experience? Would you like to repeat this experience in the future?
HL: I've always had a fascination for old maps, as a kid I would study old maps for hours. I am also very fond of the work of H.P. Lovecraft, making the creation of the boards of the city of Kingsport and harbor town of Innsmouth something I enjoyed very much.

M(DW): At what are you working at the moment and what future projects do you have?
HL: There's a massive force of pin-up requests nowadays, so I've been doing a lot of these lately. Most of which haven't been released yet as I'm bound by NDA's. I'm currently doing some work for a wine company, which is a lot of fun, and some more board and card games that I can't say much more about just yet. For the future; looks like even more pin-ups are waiting in line for me to be created. There's also a lot of work being done on our computer game, www.darkfallonline.com for this year (2010). We have a massive graphical update coming, leaving me and my team with more than enough tasks to keep busy and sweating. Wish I could be more specific here as well, but all I can say is that I'm looking forward to what's coming later this year, both for my personal projects and my full-time job.

Thank you very much for your time and answers. It has been a pleasure.
Thank you for having me, I'm feeling honored.

For information about Henning Ludvigsen and more of his works please visit his website, Henning Ludvigsen.

© The artwork presented on this post is used with the permission of its author. All the artwork is copyrighted. Please do not use the images without the permission of the artist or owner.

Wednesday, March 24, 2010

Book presentation - "Thirteen Years Later" by Jasper Kent

One of my favorite readings of 2009 was Jasper Kent’s novel, “Twelve”, and one of my most anticipated books of 2010 is its sequel, “Thirteen Years Later”. “Thirteen Years Later” was released last week and here is a video presentation of the novel, with Jasper Kent reading from his book and introducing the story, all mixed with some very beautiful images. I am very happy to say that I’ve received a copy of the novel yesterday and I will read and review it very soon. I am truly eager to see what adventures await Captain, now a Colonel, Aleksei Ivanovich Danilov.

Aleksandr made a silent promise to the Lord. God would deliver him – would deliver Russia – and he would make Russia into the country that the Almighty wanted it to be. He would be delivered from the destruction that wasteth at noonday, and from the pestilence that walketh in darkness – the terror by night ...
1825. Russia has been at peace for a decade. Bonaparte is long dead and the threat of invasion is no more. For Colonel Aleksei Ivanovich Danilov, life is calm. The French have been defeated, as have the twelve monstrous creatures he once fought alongside, and then against, all those years before. His duty is still to his tsar, Aleksandr the First, but today the enemy is merely human.
However, the tsar himself knows he can never be at peace. He is well aware of the uprising fermenting within his own army, but his true fear is of something far more terrible – something that threatens to bring damnation upon him, his family and his country. Aleksandr cannot forget a promise: a promise sealed in blood … and broken a hundred years before.
Now the victim of the Romanovs’ betrayal has returned to demand what is his. The knowledge chills Aleksandr’s very soul. And for Aleksei, it seems the vile pestilence that once threatened all he held dear has returned, thirteen years later …